3D Modelling & Photogrammetry
A few examples of my 3D modelling and photogrammetry work. These are interactive 3D models: drag to turn them around on screen, or view them in virtual reality with a headset.

Torus Temple
Architectural visualisation of an immersive space for a music festival, built with hard surface modelling in Maya and voxel sculpting with Oculus Medium in VR.

Alien Squidboy
A character I designed in virtual reality using voxel based sculpting.

Light 01
A lamp I designed, fully previsualised in 3D before being built for real.

Office Chair
A model of my office chair, showing accurate 3D modelling of a real object.

Romanesco Broccoli
A photogrammetry capture showing the level of detail I can capture from real objects, useful for VR experiences and previsualisation.

Hindu Head
Captured with photogrammetry, then reduced from 1.5 million polygons to 5,000 while keeping the detail in the textures: an optimised, game-engine ready asset from a real object.