Architectural Design
I was commissioned to design a temple. Although the project never came to fruition, this is the design I developed over the course of about a month.

The design wasn't fully completed: I had planned to add more detail and make each of the seven outer sections completely unique. This is what I was able to accomplish within the limited time frame.
Exterior

Built to walk through
All the images are screenshots from a real-time virtual reality simulation I created. The 3D modelling was done in Maya, and the VR experience was built in Unreal Engine.
It was an amazing experience being able to walk around the entire structure, gaining a true sense of its scale and scope.
Interior
More projects

Torus Temple
Architectural visualisation of an immersive space for a music festival, built with hard surface modelling in Maya and voxel sculpting with Oculus Medium in VR.

Wedding Archway
A 9ft illuminated archway with 13 unique mandalas, designed to travel to weddings anywhere in the world.

Room Divider
A bespoke room divider for a client’s home, combining the aesthetics of Islamic patterns and Christian church windows in three layers of laser cut wood.

Showreel
Highlights across projection mapping, animation, VR, laser cut woodwork and 3D printing.

Virtual Reality
A photoreal real-time house simulation, 360° previews and immersive VR art.

Hadra Trance Festival Stage Design
Commissioned for the Alternative stage at Hadra Trance Festival in France.

Alien Squidboy
A character I designed in virtual reality using voxel based sculpting.

Light 01
A lamp I designed, fully previsualised in 3D before being built for real.

Office Chair
A model of my office chair, showing accurate 3D modelling of a real object.

Romanesco Broccoli
A photogrammetry capture showing the level of detail I can capture from real objects, useful for VR experiences and previsualisation.